#pragma once
#include "bitmapclass.h"



namespace frost
{
	namespace grafik
	{
		/** \brief Class f&ouml;r att visa den h&ouml;gra rullanden bakgrundbilden
		*
		* &Auml;rver fr&aring;n BitmapClass
		*/
		class BackGroundRClass :
			public BitmapClass
		{
		public:
			BackGroundRClass(void);
			~BackGroundRClass(void);

			bool Render(ID3D11DeviceContext*);
		};
	}
}
